Lightweight wrinkle synthesis for 3D facial modeling and animation
نویسندگان
چکیده
We present a lightweight non-parametric method to generate wrinkles for 3D facial modeling and animation. The key lightweight feature of the method is that it can generate plausible wrinkles using a single low-cost Kinect camera and one high quality 3D face model with details as the example. Our method works in two stages: (1) offline personalized wrinkled blendshape construction. Userspecific expressions are recorded using the RGB-Depth camera, and the wrinkles are generated through example-based synthesis of geometric details. (2) online 3D facial performance capturing. These reconstructed expressions are used as blendshapes to capture facial animations in real-time. Experiments on a variety of facial performance videos show that our method can produce plausible results, approximating the wrinkles in an accurate way. Furthermore, our technique is low-cost and convenient for common users.
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ورودعنوان ژورنال:
- Computer-Aided Design
دوره 58 شماره
صفحات -
تاریخ انتشار 2015